As the Callisto Protocol has proven, it’s not enough to simply make a game and coast off of the success of another popular horror franchise. It’s this ease of experimentation in the indie scene that makes the future of the horror genre so exciting, as more and more developers stray away from making simple spiritual successors now that the franchises they’re succeeding are coming back. Big studios don’t usually ever take chances and allow developers to tackle groundbreaking gameplay.” Indie studios allow for experimentation and boundaries-shattering work. “Clearly being independent and smaller allowed us to create something that hadn’t been seen before. “There’s no way we could have made Dead by Daylight if we were a big studio,” said Côté. Kojima was “reading players' minds” with the Mantis boss fight in 1998 - if any genre has the potential to take that type of approach further, it’s definitely survival horror.” “But I think there’s a lot of untapped potential in horror games that has to do with the interactivity of the medium. While it’s nice to see traditional survival horror back to its best, Smektała thinks that there’s a lot more the genre is capable of. Dead Space is back, Resident Evil is flourishing once again, and Konami is all in on Silent Hill. It took a few breakout hits from indie and mid-tier developers to get the penny to drop for the biggest publishers out there, but now we’re being rewarded for the efforts of those that kept the genre alive during that time. So, for me, the horror was always there, just lurking in the darkness.” “Survival horror might be a niche genre, but the “niche” is actually so big that it supports a brand as strong as Resident Evil - and you can’t argue with it being a behemoth not only in video games, but in pop culture in general.
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